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Codex Merchants Log in
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Item codex

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What changed in v007j

craftersmanual

Crafters Manual

Base item: Book

Tier: —

Lvl req: 1

Codex buy: 0 gp

Codex sell: 0 gp

Weight: 1.0

Max stack: 1

Present from v003 to v007j

Description:

Currently the only craft system implemented on 3 towns allows you to make ammunition or thrown weapons To do so you need 1 each of 3 types of item. 1. controls the weapon type (fletchers equipment for arrows, bullet mold for sling bullets etc.) these are all from the lvl 1 archer merchant. 2. Type item, start with a Basic ammunition maker (merchant 1) , this controls the damage type. 3. A power item there are 7 of these the first of which is the Standard ammunition maker use 1 each of these items. Notice in the combat window that it tells you which ones you have set each time you activate one. Crafting won't work unless each line of these has an item listed. Then activate the craft menu radial 1 (9 O'clock) then 5 (12 O'clock). This starts a conversation choose craft ammunition or throwing weapon. you are then offered the option of crafting the item along with the cost and the DC. Success generates the item and takes gold. failure takes half the gold cost Success by >20 will reduce the gold cost. very high skill will reduce the cost to 1/15th of base so it is worth experimenting with cheaper ammo for normal use and keeping the best you can make for special occasions

Source:
  • Sold by Bowyer1
  • Sold by Entry Zone - Non metal

Versions

This item changed in the versions below. Pick one to see its full sheet as it was then.

VersionDateWhat happened
v006r 2025-05-07 Changed · everything else that changed in v006r
v003 2024-02-28 Added to the module · everything else that changed in v003