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2025-02-22 — 1 item touched — browse every item as of v006n
-RDD levels now count as 1/2 caster levels, like PM levels. Everywhere PM caster level was considered, RDD will be tooβexcept for undead summons/spell-related calculations. -Azath will now drop a reward gem. -Reduced the cost of Smith's store items by 10%. -Alchemy barrel can now fuse T9 items. Use 7x T9 items to get a T10. -Added an alchemy barrel in New Caendryl. -Moved the trashcan away from the alchemy barrel in Fer so Dan's tired friend doesn't mistake them for each other. -Added a description on the Alchemy Barrel. -Fixed a door in CoJ Crossroads so it can be unlocked with Keymaster's key. -Added a new feature to the Scry Glass tool that makes your Forge Stones stackable. It will convert all your existing stones into their stackable versions. You will need to relog to be able to stack them. Tip: Use a container. Newly obtained Forge Stones will not be stackable, so you'll need to run the feature again. (This is the best I can do for now.) The stacks can now safely be used in the forge directly. -Reintroduced Epic Dodge and Devastating critical. * Devastating critical won't work on Boss 5 and 6. Instead it will do double damage + 4d6 positve. Devastating critical feat counts for Puissance widget bonus. Thanks Knite for the update. * Devastating critical is changed to % extra damage on crit. With the current formula being extra damage = 5% per base crit multiplier of your weapon + 1% per str modifier (works out to ~25% to ~40% extra damage on crit depending on your str mod and weapon's base crit modifier as positive damage [does not count increased multiplier from 5 wm]) * Devastating critical counts for puissant (at a value of 6 [half that when focused as usual]) -Updated the tables for T10 and T11 random items generation. Hopefully better randoms will drop ;). (Due to it's multiplicity, I remind you, 12 item types, 11 tiers, countless properties, add randomness, this is not an easy task. Maybe the randoms will still not be to your liking. Be patient and give constructive feedback so I can find ways to improve the algorithm. Thank you.) -Changed the level requirement of the Warrior widget to only 1 fighter level. -Removed the message "You can not concentrate on using this ability effectively" when shifters were using too many TS pots (too many could be just one in some cases). -Slightly increased the chances for brains to drop in the Research Facility -Fixed a bug where corpses were not decaying properly due to bard song. Thanks to Knite for the fix. Armored Tank Widget A brand-new widget is now available in Three Towns : The Armored Tank. Designed for armored warriors, this powerful item grants increasing damage immunity based on your defensive gear. It's available at the Blackmaket supplies shop. Widget Effects Gain +1% physical damage immunity equals to the base AC of your medium to full plate armors and +3% for tower shields. In addition if you are a heavily armoured build, the same formula used for the warrior widget / fighter's belt will be applied and give twice the bonus as % immunity. The bonus is automatically updated upon equipping or changing armor and shield. The effect has a duration of 8 hours (IRL). Restrictions & Mechanics Usable at any level but the bonus won't work for Pale Masters after level 10, Shifters, Shadowdancers, and Druids when they change shape. How to Use Activate the widget to apply the immunity bonuses to your armor and shield, or simply equip your gear. FIY : immunity properties stack with each other and are applied before any DR.